Games Animation, Modelling and Effects – BSc (Hons)

BRIEF COURSE INFORMATION

Games Animation, Modelling and Effects – BSc (Hons)
AED 11,170
Course Duration: 4 Years
Category:

COURSE DESCRIPTION

The Games Animation, Modelling and Effects (GAME) BSc skull session is an innovative undergraduate level that will supply you with the creative ability to perform needed by the games industry. As an artist you will upgrade your computer graphics skills, both artistically and technically. You’ll study about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.

A number of core modules are provided as part of the degree, to enable game artists and game programmers to job together so they can achieve common goals: such an approach is structural to the workflow within the games industry. In addition, both groups will also job with each other using their skillful art/programming ability to perform to design and produce joint collaborative games. Successful success of the skull session will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.

Designed with computer games professionals, as well as games business body TIGA – this innovative level will enable artists to upgrade their computer graphics skills, both artistically and technically – including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX).

With this undergraduate degre, you’ll profit an great skull session in the area of games design and development. Each module has been designed with your computer games career in mind. As well as exploring skillful artistic ability to perform (concept artwork, 2D/3D assets, character models, animation, textures, VFX and rendering) you’ll also upgrade problem solving, communication skills, and an awareness of the ethical responsibilities that a technical artist must consider.

There will also be opportunities for artists to collaborate with programmers on joint projects, as well as internships with external clients, giving you the opportunity to build up your portfolio and profit hands-on experience. Guest lecturers will be available to supplement skull session delivery by providing specialists getting the point and expertise. There are also many placement opportunities and we have a strong list of professionals from games companies who visit us to share their tips, approach and knowledge. This undergraduate degree:

  • Is relevant to the needs of the computer games industry, with the focus on exposing you to the latest developments in creative technologies for computer games (animation, modelling, graphic design, and effects)
  • Develops your analytical and functional skills, associated with the design and implementation of graphics for computer games from an artistic perspective
  • Enhances your creative and technical skills, to fully prepare you for design/creative careers within the computer games industry.
Assessment

You will be assessed primarily by coursework assignments, with on-going formative assessments during class. Formative assessments will be a regular feature of the semester, encompassing peer review, with opportunities for QA (Quality Assurance), detailed feedback and help from tutors.Coursework, presentations and group job will require students to:

  • Model and supply optimal solutions for a given scenario
  • Demonstrate an getting the point of application job flow
  • Present verbal and written reports on skull session and application-based approaches to problem solutions.

Assessments such as unseen examinations generally won’t be used in the skull session (with the exception of a small component in one of the Level 4 modules – 3D Modelling).

Entry requirements

In addition to the University’s standard entry requirements, students should have:

  • A minimum of levels CCD in three A levels, one of which must be from a relevant subject (or a minimum of 88 UCAS points from an equivalent Level 3 qualification, e.g. BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)
  • GCSE English and Mathematics at levels C/grade 4 or above (or equivalent)

If you do not have traditional success or cannot meet the entry requirements for this undergraduate degree, you may still be able to profit entry by completing the Media and Communications Extended Degree. Applicants with relevant skillful success or comprehensive skillful experience will also be considered on a case-by-case basis.

All candidates must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to supply a Secure English Language Test (SELT) such as Academic IELTS. For more clue about English success please see our English language requirements.

After the course

This level programme prepares you for a range of job roles, including concept artist, technical artist, graphics designer to technical asset artist, character/model builder, texture artist, character animator, environment artist, VFX artist etc. Examples of what former students have gone on to do in game design, art, animation and testing industries can be seen on our blog.

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